2020 summarisation Dev blog

What has happened with the project:

I have built in a basic inventory system that allows the player to hold items with a value contained within them whether through interfaces or arrays, along with a placeholder asset for their net



Positional audio implemented, the first steppingstones to a comprehensive audio experience within Unreal Engine, with the audio now based on camera position rather than that of a player character, which is hugely important for a third person game.  It’s important as Unreal Engine’s default audio assumes the player’s audio is working in a first-person perspective so centres it on the character’s head orientation. 


There is now a rough area for testing collision models of assets in the game world with modified terrain that is there to test out pathing of AI and the character



Research is ongoing, but I realise now that I ought to look into minimalistic UI interfaces, since I’d like to continue the natural feel in the environment without breaking the immersion with a clunky looking UI.

 

What’s next:

well the project can only go up from here I’m looking into more potential assets to be used in the project along with various tutorials and guides on how to implement specific features in terms of the mechanics, animation, blocking out and audio

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My project over the last few weeks: